Now I don’t want this to get patched, but hear me out. Workshops make more money if their raw resources are in high supply. Additionally, resources sell for more if they’re in low supply at the town. Towns will stockpile resources if they don’t have a workshop in that town to use up that particular raw resources. They are viable, if you use them ONLY for passive income. You just need to put workshops in towns that have a huge excess of the required component. They had to nerf workshops like 2 years ago because they gave you way too much money. You shouldn't be relying on workshops to cover party costs anyway. 0.
As they get more powerful, their rates increase, so you’ll need some way to offset this with trade. This Bannerlord trading guide is to help you get started in the business of making money through trade in Bannerlord. As a primer for the straightforward way to level your trade skill, make smart moves and keep your coffers full.
This means, counterintuitively, that you actually make more money if you pick a workshop that has trouble getting the raw materials. I could be wrong on this, the system isn't exactly transparent. Breweries usually don't make me much money. I use tanneries instead. They're usually good for 500+ a day regardless of where I put them.
depends on what it makes, check the nearby villages for what they produce, and make your workshop use what they produce, other-wise you have to supply your workshop with what it needs. if 4 villages do cows, and you build a pottery workshop, you have to be the one to supply all the clay, if you build a tanner then the villages supply the mats
Mount and Blade 2: Bannerlord offers this opportunity through the workshop mechanics. Players can essentially purchase workshops in the game in order to earn a passive income. . 174 191 95 380 13 71 213 264 129

mount and blade bannerlord how to make money from workshop